package  
{
	import flash.display.Sprite;
	/**
	 * ...
	 * @author Joseph Waters
	 */
	public class GuiItem extends Sprite
	{
		public var id:uint = 0;
		public var level:uint = 0;
		public var parentId:uint = 0;
		public var itemName:String = "";
		public var itemText:String = "";
		public var interactionType:String = "hover";
		public var children:uint = 0;
		
		public function GuiItem() 
		{

		}
		
	}

}